deathrouge
Code Tech
[M:-89820]
I cannot be held responsible for those who wish to test me.
Posts: 9,001
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Shop
Dec 2, 2010 18:58:38 GMT -6
Post by deathrouge on Dec 2, 2010 18:58:38 GMT -6
The shop is still a WIP, so I'd like to know what other items you'd like added in. So far there is a Pokeball that you need one per pokemon and evolution stones. Would you guys like anything else?
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Shop
Dec 4, 2010 7:35:34 GMT -6
Post by Rorinator on Dec 4, 2010 7:35:34 GMT -6
Berries and TM's
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Hellcats
Administrator
My legend begins at level 5
Posts: 3
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Dec 4, 2010 21:19:51 GMT -6
Post by Hellcats on Dec 4, 2010 21:19:51 GMT -6
Prices can be thought up later once an accurate money gaining system is created. I didn't list certain items as they are more game based and wouldn't function well in an RP sense.
As for Evolution Stones, I believe it would be best for those to be acquired through events or quests, as they couldn't be acquired normally outside of Kanto Region.
TMs and HMs may want to be discoverable or rewards, it would be very easy to buy TMs and have Pokemon with an absurd amount of varying techniques. Berries may best be used for a Find/Grow system that could be written up. Though Berries would not be able to be grown/harvested in the Kanto region, as it was stated that Kantos soil cant grow them.
Below is a list of basically every item that would be needed in a store. I cant imagine anything else being needed besides these, as TM/HM, Stones and Berries would be best to follow the formula I stated above.
Trainer Tools
Pokeball: Catches Average Pokemon Great Ball: Catches Great Pokemon Ultra Ball: Catches Legendary Pokemon Fast Ball: Catches Pokemon that are abnormally quick Heavy Ball: Catches Pokemon that are abnormally heavy Luxury Ball: Pokemon recover from severe fatigue and injuries over 6 posts in this pokeball
Repel: Keeps Average Pokemon away for 2 posts Max Repel: Keeps Average/Great Pokemon away for 2 posts Escape Rope: Helps backtrack out of cave within 2 posts. Town Map: List of Pokemon and landscape of chosen area. Region Map: Listing of all cities and points of interest in Region Continental Map: Listing of all Regions and major cities in them
Bicycle: Average Bicycle for quick movement Mach Bike Advanced Bicycle for high speed movement Acro Bike Advanced Bicycle for tricks and jumping gaps
Recovery Items
Potion: Heals minor injuries over 2 posts Super Potion: Heals severe injuries over 3 posts Hyper Potion: Heals life threatening injuries over 4 posts Ether: Recovers minor fatigue Max Ether: Recovers severe fatigue Revive: Slightly recovers knocked out Pokemon in 2 posts Max Revive: Fully recovers knocked out Pokemon 4 posts
Antidote: Cures Poison status Burn Heal: Cures Burn status Ice Heal: Cures Frozen status Paralyze Heal: Cures Paralysis status Heal powder: Cures Any Status
Battle Items
Pokedoll: Distracts Average to Great Pokemon for 1 post Guard Spec. Stops a Pokemon from being impaired for 2 posts X Accuracy: Increases the Pokemon's accuracy for 2 posts X Attack: Increases the Pokemon's Physical Moves for 2 posts X Defend: Increases the Pokemon's Endurance for 2 posts X Special Attack: Increases the Pokemon's Mental/Energy Moves for 2 posts X Speed: Increases the Pokemon's Speed for 2 posts
Pokemon Accessories
Black Belt: Increases Skill and power of Fighting-type moves Black Glasses: Increases Skill and power of Dark-type moves Charcoal: Increases Skill and power of Fire-type moves Dragon Fang: Increases Skill and power of Dragon-type moves Hard Stone: Increases Skill and power of Rock-type moves Magnet: Increases Skill and power of Electric-type moves Metal Coat: Increases Skill and power of Steel-type moves Miracle Seed: Increases Skill and power of Grass-type moves Mystic Water: Increases Skill and power of Water-type moves Never Melt Ice: Increases Skill and power of Ice-type moves Poison Barb: Increases Skill and power of Poison-type moves Sharp Beak: Increases Skill and power of Flying-type moves Silk Scarf: Increases Skill and power of Normal-type moves Silver Powder: Increases Skill and power of Bug-type moves Soft Sand: Increases Skill and power of Ground-type moves Spell Tag: Increases Skill and power of Ghost-type moves Twisted Spoon: Increases Skill and power of Psychic-type moves
Heat Rock: Prolongs the move Sunny Day by 2 posts Damp Rock: Prolongs the move Rain Dance by 2 posts Icy Rock: Prolongs the move Hail by 2 posts Smooth Rock: Prolongs the move Sandstorm by 2 posts Grip Claw: Prolongs any grappling or holding move by 2 posts Seed Pod: Prolongs Leech Seed, Worry Seed and Bullet Seed by 2 posts Light Clay: Prolongs Barrier moves like Light Screen and Reflect by 2 posts Protector: Prolongs Defense moves like Harden and Withdraw by 1 post Iron Ball: Increases accuracy and effect time of Steel-type moves by 2 posts
Unique Pokemon Accessories
Big Root: Recovers more then usual when using life stealing moves Cleanse Tag: Recovers from 1 status ailment every 2 posts Destiny Knot: If holder becomes infatuated, the foe who caused it becomes infatuated as well Expert Belt: Raises effectiveness of moves that are 'Super Effective' Metronome: Raises skill and power of a move that is used consecutively Shoal Salt: Heals holder of 1 minor injury every 2 posts Soothe Bell: Protects the holder from Rage and Confusion Smoke Ball: Allows Pokemon to escape from hold or grapple moves every other post Rugged Helmet: Holder ignores recoil damage from moves Power Herb: Allows first post use of moves that requiring charging, but makes the move unusable for 3 posts after
Black Sludge: Gradually heals a Poison-type user while slowly weakening non Poison-types around it Rechargeable Battery Electric-types holding this recover minor fatigue every time the move Charge is used Sticky Barb: Bug-types and Grass-types holding this injure those that make physical contact with them Reaper Cloth: Ghost-types holding this are not weak against other Ghost-type moves and are not injured as badly by Curse Magnetic Plate: Electric-types holding this will be immune to Steel-type moves but are weak to other Electric-type moves Magmarizer: Rock-types and Ground-types holding this will recover fatigue and heal minor injuries from Fire-type moves, but are weakened greatly by Ice-type moves Electirizer: Electric-types and Steel-types holding this will recover fatigue and heal minor injuries from Electric-type moves, but are weakened greatly by Ground-type moves Bulb: Grass-types holding this recover from fatigue when hit by Water-type moves Shed Shell: Bug-types recover from minor fatigue and minor injuries over 3 posts when using Harden Shell Bell: Water-types holding this will ignore status ailments for 1 post when using Withdraw
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Dec 9, 2010 10:26:09 GMT -6
Post by Rorinator on Dec 9, 2010 10:26:09 GMT -6
Fucking hell , Hellcats you got it sorted we just need to fix it up e.g Saying if I could have the acro bike and the normal bike in my inventory or would there be a garage to rent?
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Hellcats
Administrator
My legend begins at level 5
Posts: 3
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Shop
Dec 9, 2010 15:10:23 GMT -6
Post by Hellcats on Dec 9, 2010 15:10:23 GMT -6
Assuming you can only have one bike at a time, we'll just say they fold up like is mentioned in Gen 3 regarding the Mach and Acro bikes.
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Dec 9, 2010 17:23:45 GMT -6
Post by Rorinator on Dec 9, 2010 17:23:45 GMT -6
Exactly what I thought so yeah , the max revive never was buyable so
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Hellcats
Administrator
My legend begins at level 5
Posts: 3
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Shop
Dec 9, 2010 17:30:06 GMT -6
Post by Hellcats on Dec 9, 2010 17:30:06 GMT -6
Well certain items listed either don't exist, weren't buyable or had different effects. But to fit with the overall setup they were added. Stuff like Ultra Balls, Max (Anything) and such would be immensely expensive.
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